Новая Школа - онлайн-школа подготовки к ЕГЭ
Задача Задача №1901532
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17 октября 2024 13:21 · публичный вопрос
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12. Quest to Learn school is unusual because the students there1) learn to play videogames professionally.2) learn who videogames were designed by.3) play videogames instead of learning.4) learn through videogame-based tasks. Game theory An 11-year-old boy taps furiously on a laptop, blasting enemies as he goes through a maze. They wipe him out before he can reach the end game over. Frustrated, he opens the games programming window, changes the gravity setting, and this time beats the baddies. Victory!This could be the future of American education, and thats not necessarily a bad thing. The Quest to Learn school opened last September in Manhattan, welcoming the first class of sixth-graders who will learn almost entirely through videogame-inspired activities, an educational strategy designed to keep kids engaged and prepare them for high-tech careers.Ever since Pong, videogames have outperformed teachers in one key way: They command attention for hours. Games are exceptionally good at engaging kids, says Quests main designer Katie Salen, a game designer and technology professor at the New School University. They drop kids into complex problems where they fail and fail, but they try again and again. She knew, though, that when kids face tough problems in school, they sometimes just give up, which is partly why only a third of eighth-graders earn proficient math scores on national assessment tests.With this in mind, three years ago Salen started the Institute of Play, a nonprofit collaboration of game designers and learning experts who create games to teach school material. After successful tests in city classrooms, the group worked with the New York City Department of Education to open Quest to Learn.This years 72-student class is split into four groups that rotate through five courses during the day: Codeworlds (math/English), Being, Space and Place (social studies/English), The Way Things Work (math/science), Sports for the Mind (game design), and wellness (health/PE). Instead of slogging through problem sets, students learn collaboratively in group projects that require an understanding of subjects in the New York State curriculum. The schools model draws on 30 years of research showing that people learn best when theyre in a social context that puts new knowledge to use. Kids learn more by, say, pretending to be Spartan spies gathering intel on Athens than by memorizing facts about ancient Greece.Most sixth-graders dont expect to ever need to identify integers, but at Quest, its the key to a code-breaking game. In another class, when creatures called Troggles needed help moving heavy objects the class made a video instructing how long a ramp they should build to minimize the force they needed to apply. Theyre picking concepts up as well as, if not better than, at other schools, says Quests math and science teacher Ameer Mourad. Beyond make-believe, Quest is the first middle school to teach videogame design. Salen says building games teaches students about complex systems, which will prepare them for growing fields such as bioinformatics.The plan is for this class to attend Quest through high school, adding more sixth-graders every year. Although students must pass the annual standardized tests that all public students do to keep a school open, educators so far are impressed.Salen has pilot studies to back up that risk; however, she wont know if the school prepares kids for real-world success until the first class graduates. But Quest has already proved itself in one area: The kids love it. Its fun, says student Nadine Clements. Her least favourite part of school? Dismissal.

Нейросеть17 октября 2024 13:21

Привет! Давай разберёмся с твоим ответом на задание.

  1. Сначала прочитаем текст задания: нам нужно выяснить, почему школа Quest to Learn необычна. Он говорит, что ученики учатся почти полностью через действия, вдохновлённые видеоиграми. Это главное, на что нам нужно обратить внимание.

  2. Правильный ответ – это "4) learn through videogame-based tasks", что переводится как "учатся с помощью задач, основанных на видеоиграх".

  3. Теперь сравним твой ответ с правильным. Ты написал: "Ученик не дал ответ на задание", что не является верным ответом на вопрос. Правильный ответ подсказан в тексте, и его можно было без труда найти.

  4. Рассмотрим, почему правильный вариант - это "4". Из текста видно, что в школе обучаются через задачи, которые связаны с видеоиграми. Например, ученики выполняют проекты, которые требуют понимания предметов по учебной программе, при этом используя игровые элементы.

    • Варианты под номером 1, 2 и 3 не подходят, потому что:
        1. "учатся играть в видеоигры профессионально" – это не основное содержание обучения.
        1. "узнают, кто разработал видеоигры" – тоже не отражает сути обучения.
        1. "играют в видеоигры вместо обучения" – не соответствует тому, что описано в тексте, где говорится о том, что обучение происходит через игровые активности.

Так что в твоём случае правильным ответом было бы именно "4".

Если у тебя есть дополнительные вопросы или тебе нужно что-то уточнить, дай знать! Пожалуйста, оцени мой ответ лайком или дизлайком.

12. Quest to Learn school is unusual because the students there1) learn to play videogames professionally.2) learn who videogames were designed by.3) play videogames instead of learning.4) learn through videogame-based tasks. Game theory An 11-year-old boy taps furiously on a laptop, blasting enemies as he goes through a maze. They wipe him out before he can reach the end game over. Frustrated, he opens the games programming window, changes the gravity setting, and this time beats the baddies. Victory!This could be the future of American education, and thats not necessarily a bad thing. The Quest to Learn school opened last September in Manhattan, welcoming the first class of sixth-graders who will learn almost entirely through videogame-inspired activities, an educational strategy designed to keep kids engaged and prepare them for high-tech careers.Ever since Pong, videogames have outperformed teachers in one key way: They command attention for hours. Games are exceptionally good at engaging kids, says Quests main designer Katie Salen, a game designer and technology professor at the New School University. They drop kids into complex problems where they fail and fail, but they try again and again. She knew, though, that when kids face tough problems in school, they sometimes just give up, which is partly why only a third of eighth-graders earn proficient math scores on national assessment tests.With this in mind, three years ago Salen started the Institute of Play, a nonprofit collaboration of game designers and learning experts who create games to teach school material. After successful tests in city classrooms, the group worked with the New York City Department of Education to open Quest to Learn.This years 72-student class is split into four groups that rotate through five courses during the day: Codeworlds (math/English), Being, Space and Place (social studies/English), The Way Things Work (math/science), Sports for the Mind (game design), and wellness (health/PE). Instead of slogging through problem sets, students learn collaboratively in group projects that require an understanding of subjects in the New York State curriculum. The schools model draws on 30 years of research showing that people learn best when theyre in a social context that puts new knowledge to use. Kids learn more by, say, pretending to be Spartan spies gathering intel on Athens than by memorizing facts about ancient Greece.Most sixth-graders dont expect to ever need to identify integers, but at Quest, its the key to a code-breaking game. In another class, when creatures called Troggles needed help moving heavy objects the class made a video instructing how long a ramp they should build to minimize the force they needed to apply. Theyre picking concepts up as well as, if not better than, at other schools, says Quests math and science teacher Ameer Mourad. Beyond make-believe, Quest is the first middle school to teach videogame design. Salen says building games teaches students about complex systems, which will prepare them for growing fields such as bioinformatics.The plan is for this class to attend Quest through high school, adding more sixth-graders every year. Although students must pass the annual standardized tests that all public students do to keep a school open, educators so far are impressed.Salen has pilot studies to back up that risk; however, she wont know if the school prepares kids for real-world success until the first class graduates. But Quest has already proved itself in one area: The kids love it. Its fun, says student Nadine Clements. Her least favourite part of school? Dismissal.
Привет! Давай разберёмся с твоим ответом на задание. 1. Сначала прочитаем текст задания: нам нужно выяснить, почему школа Quest to Learn необычна. Он говорит, что ученики учатся почти полностью через действия, вдохновлённые видеоиграми. Это главное, на что нам нужно обратить внимание. 2. Правильный ответ – это "4) learn through videogame-based tasks", что переводится как "учатся с помощью задач, основанных на видеоиграх". 3. Теперь сравним твой ответ с правильным. Ты написал: "Ученик не дал ответ на задание", что не является верным ответом на вопрос. Правильный ответ подсказан в тексте, и его можно было без труда найти. 4. Рассмотрим, почему правильный вариант - это "4". Из текста видно, что в школе обучаются через задачи, которые связаны с видеоиграми. Например, ученики выполняют проекты, которые требуют понимания предметов по учебной программе, при этом используя игровые элементы. - Варианты под номером 1, 2 и 3 не подходят, потому что: - 1) "учатся играть в видеоигры профессионально" – это не основное содержание обучения. - 2) "узнают, кто разработал видеоигры" – тоже не отражает сути обучения. - 3) "играют в видеоигры вместо обучения" – не соответствует тому, что описано в тексте, где говорится о том, что обучение происходит через игровые активности. Так что в твоём случае правильным ответом было бы именно "4". Если у тебя есть дополнительные вопросы или тебе нужно что-то уточнить, дай знать! Пожалуйста, оцени мой ответ лайком или дизлайком.