Прочитайте текст с пропусками, обозначенными номерами 30—36. Эти номера соответствуют заданиям 30—36, в которых представлены возможные варианты ответов. Запишите в поле ответа цифру 1, 2, 3 или 4, соответствующую выбранному Вами варианту ответа. |
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For years video games have been criticised for making people 30________ more antisocial or depressed. But now researchers are finding that games can actually change us for the better and improve 31________ our body and mind.
Games can help to develop physical skills. A study of surgeons who do microsurgery in Boston found that those who played video games were 27% faster and made 37% fewer errors than those who didn't. Vision is also improved, particularly telling the difference between shades of grey. This is useful for driving at night, piloting a plane or reading X-rays.
Games also benefit a variety of brain functions, including decision-making. It was also found that the best gamers can make choices and act on them up to six times a second, four times 32________ fast as most people. In another study by researchers from the University of Rochester in New York, experienced gamers were shown to be able to pay attention to more than six things at once without getting confused, compared with the four that most people can normally keep in mind.
There is also 33________ evidence that gaming can help with psychological problems. At the University of Auckland in New Zealand, researchers asked 94 young people diagnosed with depression to play a 3D fantasy game and in many cases, the game reduced symptoms of depression more than conventional treatment. Another research team at Oxford University found that playing Tetris shortly after exposure to something 34________ upsetting – in the experiment, a film of traumatic scenes of injury and death was used – can actually prevent people having disturbing flashbacks.
The effects are not always 35________ positive, however. Indiana University researchers carried out brain scans on young men and found evidence that violent games can alter brain function after as little as a week of play, affecting regions in the brain associated with emotional control and causing more aggressive behaviour in the player. Thus, 36________ beneficial nor harmful effects can be taken for granted. But Daphne Bavelier, one of the most experienced researchers in the field, says that the violent action games that often worry parents most may actually have the strongest beneficial effect on the brain. In the future, we may see many treatments for physical and neurological problems which incorporate the playing of video games.
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